Info about my projects

Below is information about a number of projects that I've worked on.


Butterfly Dome

Source code

A semi-complex game made for A Game By Its Cover 2020 , a casual game jam where devs make games inspired by the art from the My Famicase Exhibition. I may turn this into a desktop pet at some point, as I really enjoy the way the butterfly chases the cursor.

Cyber Runner

Source code

A pretty basic game, just for learning how to use DOME, an engine made by a friend of mine.


Source code

We'd like to keep working on this, but for now the LowRezJam release is where we're leaving it. We may pick it up again one day.

Marked For Death

A Fate module written by myself and published by Shades of Vengeance. There was more I was planning to do with this, but I don't like the system anymore. I think I made it too complex. I'm quite proud of the campaign and universe I wrote though, so if you're interested, check it out!


A planned board game about wolves. Competitive co-op. Still in the early conceptual stages.


This was a project to help me learn how to use the Godot engine. I'm not going to be adding any more to this.

Smuggling Run

A relatively simple game made in 48h for the GMTK Game Jam 2018. The theme was "GENRE, but you can’t MECHANIC" - so I made a shmup where you can't shoot.



This website! See my homepage for more details.


A collaborative project for managing living campaigns. Started with Erica and Aksu for Shadownet, we intended from the beginning for the project to encompass multiple systems.

Empyrean Traits

A small tool to help players of the game Mystic Empyrean look up traits. This may eventually change into a QT/C++ program to increase portability, and possibly an android app. For now though, this is it.