Info about my projects
Below is information about a number of projects that I've worked on.
A semi-complex game made for A Game By Its Cover 2020 , a casual game jam where devs make games inspired by the art from the My Famicase Exhibition. I may turn this into a desktop pet at some point, as I really enjoy the way the butterfly chases the cursor.
A pretty basic game, just for learning how to use DOME, an engine made by a friend of mine.
We'd like to keep working on this, but for now the LowRezJam release is where we're leaving it. We may pick it up again one day.
A Fate module written by myself and published by Shades of Vengeance. There was more I was planning to do with this, but I don't like the system anymore. I think I made it too complex. I'm quite proud of the campaign and universe I wrote though, so if you're interested, check it out!
A planned board game about wolves. Competitive co-op. Still in the early conceptual stages.
This was a project to help me learn how to use the Godot engine. I'm not going to be adding any more to this.
This website! See my homepage for more details.
A collaborative project for managing living campaigns. Started with Erica and Aksu for Shadownet, we intended from the beginning for the project to encompass multiple systems.
A small tool to help players of the game Mystic Empyrean look up traits. This may eventually change into a QT/C++ program to increase portability, and possibly an android app. For now though, this is it.
Content Ⓒ Sanchit Sharma 2019 and released under CC BY-SA-NC 4.0, code licensed under Apache-2.0